Professional projects

Village Project - Game IN

This project was first our project at the end of the 2nd year at E-artsup Lille, then became the project that I did during my 3rd year in Game IN.

The Village project involved branching out the video game industry in northern France into a zelda-like directory.

School projects

Discover the projects carried out during my studies

On these projects, I had to work on some aspects, which will be presented a little more in detail.

Unity - FPS Blocking

Design of a FPS level in blocking version thanks to the FPS micro game extension.
This level had to have a mini boss and last at least 5 minutes.

Plague Dungeon

Plague Dungeon is a crawler dungeon where the character must venture into a dangerous and enigmatic dungeon.

On this project, I took care of the creation of the dungeon, which is procedurally generated.

Portal 2
- Hard Level -

Creating a "difficult" level using the game level editor and taking into account all the existing gameplay mechanics in the game.

Enter the Gungeon
- Accessibility Analysis -

Advanced analysis on the User Interface and User Experierence to Enter The Gungeon.

Unity 3D Game Kit
- Blocking Level -

Design of a level in blocking version thanks to the Unity 3D Game Kit extension.
This level was to be contextualized in the inner courtyard of a temple.

Super Meat Boy
- Simple and Dark level -

Creation of two levels of Super Meat Boy: a normal level and its Dark version.
The levels have been designed in the game’s level editor.

Crawl
- Game Design Document -

This is an analysis exercise, where one had to choose a game and design a partial Game Design Document of the latter.